Video Games and Competitive Sports

I’ve been thinking an awful lot about a few games, League of Legends (LoL) and Overwatch being the big two, and whether their spectator sport efforts will succeed. I don’t think they will outside the niche of people who play these games. This is why.

For reference, LoL is a 3/4 view game wherein little characters move on a big map. Overwatch is a first person shooter. Both have tactical and strategic elements.

Competitive events including physical sports like baseball, motorsports such as racing, and even pageantry such as beauty contests, can only get watchers if the object of watching is a person. In baseball the spectators watch the players. In motorsports spectators watch the drivers moreso than the cars. If you follow a race, people talk about Bob driving the ***** car, but it’s almost always Bob first. Beauty pageants of course are people moving around. All are personal. The spectators watch a person compete. These contests/games/events have spectators that do not compete themselves.

Non-video games where the humans are the players but not the object of interest do not do well finding spectators outside their player bases. The oldest of which is chess, and in chess, 99-98% of spectators play chess. Drone racing has the classical problem, and 95% of spectators in the stands are drone pilots. The other 5% are wives and girlfriends (I’d like to include boyfriends and husbands for inclusiveness, but if you go to a drone race, it’s all wives and girlfriends to a rounding error). In these competitions, where pieces that are not people compete, the spectators are people who play themselves. The exceptions, wives and girlfriends, are connected to players.

I cannot think of an exception. Competitive events wherein the object of watching is not a human do not have significant fanbases outside of the player-base.

Paying attention to LoL and Overwatch, one comes back to this rule. Both games are huge. Riot Games claims 27 million unique players play LoL every day, 80 million monthly. Overwatch claims 40 million active players. These are huge player bases. But these are also hard limits. 95% of LoL spectators play or have played, and in my personal experience, that number is closer to 99.***%.

I think it’s a matter of narrative stakes. Let’s compare with chess.

Chess is not necessarily more complicated than soccer or baseball, but there are no stakes for the human. If a piece dies, the player is fine. The human loses nothing. Even when people artificially try to raise the stakes with prizes and national honor, we do not see the players lose.

Sports players get hurt a lot. Their blood, sweat, and tears create a direct risk. They’re putting themselves on the line, and even when we don’t see the person such as in motorsports, the risks are high because fatalities are not rare. The event raises the stakes. In beauty pageants, the contestants are judged personally. Spectators look at the contestants, relate to the contestants, and there’s a certain understanding of the stakes there.

LoL has no stakes. ‘Death’ can happen ten or more times a game. It becomes irrelevant. The human being we try to relate to is sitting at a computer.

Observed news coverage of esports. All of the promotion shots will be of the human players, never the characters. The video game is advertised with characters; the sport facet is advertised with humans.

And yet when we watch, the humans are removed from the action beyond reasonable interpretation. In a race car, the driver turns the wheel back and forth, and that’s easy to follow. Furthermore the spectators watch the car and know there is a person in there. In esports, the player manipulates a mouse and keyboard so minutely a spectator cannot derive control from the inputs, and the spectator watches a battle completely without real, human people.

I think this provides two levels of restriction. The top level is the narrative elements of risk and relatability, wherein the lack of a human being physically in the action, striving, keeps people out. The bottom level is the nature of the event, and the restrictions that make watching it difficult, too difficult for most people.

Let’s talk a moment about drone racing. It is incredibly boring. Small lights move through illuminated obstacles almost too fast to see. Following the action is nearly impossible. Even with an onboard video feed, as a spectator I couldn’t figure out what was going on until several races had passed and still rarely felt comfortable with my knowledge of the event. The competitors stood still, moving thumbsticks, and staring into their own screens. One cannot visually discern any stress or risk.

Watching a LoL game is maddening. Even as a player, half the struggle is knowing what’s going on where. Watching a game I’m not a player in means that the event is a mindless display of flashing lights and special effects. The game effectively has three arenas wherein four battles go on simultaneously. Imagine watching a basketball event with three courts, games proceeding simultaneously on all three courts, bleachers between the courts, and the game taking place on the bleachers too. One cannot watch it on one TV screen. LoL is impossible to watch because you’ve only got one camera, and if you want to see something, you have to hope nothing else is going on at the same time. Most significantly, if we’re being honest, the game is half an hour to an hour long with no set ending AND NO BATHROOM BREAKS. NONE. Unlike racing wherein at least you know about when you can go, you never really have a good idea because the game becomes increasingly unstable as time goes by and sudden endings become more easy to accomplish.

One might note that in motorsports the multiple objects of interest problem arises. Often the most interesting part of a race is the battle for fifth place or so, not first. Isn’t this the same as LoL’s multiple arenas?

Yes. THIS IS THE WORST PART OF WATCHING MOTORSPORT. Of course it is the element that esports replicate.

Watching an esport event is difficult to watch, a test of the bladder to endure, and frustrating. I firmly believe this is because the event is not constrained by humans.

Thus watching and understanding requires skills, skills one can only learn by playing. There is no emotional impact because even death is merely a ~45 second timer. One cannot relate to the entities doing the competition, because what you watch to discern who wins is a non-human avatar. If you do watch the people, you’ll see nothing that will give away the outcome.

I cannot see long term success, and cannot think of a comparable example that does. The only path to mainstream popularity I can imagine is an event where the engaged player base is so large that it becomes a major market in and of itself. They’re on the way with tens of millions of players, but a typical NFL game has ~20 million viewers. That doesn’t count the number of people who follow the sport but obviously don’t watch every game, or the people who only tune in when they’re at a bar or a party. I don’t think the latter of those demographics exist for esports.

I stopped playing LoL effectively years ago and lost all interest in pro-play almost simultaneously. I doubt I am alone.

KOLL

Bloodharvest is now live on the Kindle Lending Library, and the updated interior will go live shortly.

The physical book is uploaded, and marked published, but I don’t see a way to buy it yet.

I want to blather on about every part of doing it. Struggling through self-publishing is very much a battle of unknown-unknowns, and it might be useful for someone else to read a step-by-step guide to how I did it. Is that the sort of thing someone might want?

Self Publishing

Every single part of self publishing takes longer than you would expect. I thought I’d have the paperback of Bloodharvest up weeks ago.

I submitted the manuscript to Amazon and got a proof. It looked fine. Not great, not terrible, it was fine. Wanting something a little better than fine, I shopped around for someone to do layout. I found someone (I’m going to put his contact information up in the Books page when I’ve got everything done) who did a full layout, but it took a few weeks including both work and searching through samples. He was great. After reading through the layout for the paperback, I realized it was much, much better than the ebook layout, so I took his recommendation for an ebook layout service and contracted them. They said by the end of next week or the beginning of the one after, they’ll have my layout done.

Meanwhile I resubmitted the paperback and found that the revision resulted in some cover bleed. The number of pages changed, so now the cover doesn’t quite fit. No worries. My cover designer (also to be revealed when all the books are ready) said she was more than happy to fix things. It’s just a scaling issue. Her schedule allows her to take care of it next week.

So next week, or maybe the week after, I’ll have a paperback and an ebook with the improved interior up on Amazon. Unless something else comes up.

OTOH, I had a complete surreal moment holding my proof. It’s signed and dated, the first of my fiction to be printed, and it’s on my desk. It’s almost done. I just need some text shrunk, and it will go live on Amazon. Concurrently the ebook should be sent back, and that will go live too. They’re both vastly better than what I could have done myself.

I wrestled with that for a while. Your humble narrator is not rolling in money, and layout is not cheap.

But it’s worth it. The product is just better. And while it’s all well and good to trumpet things aren’t people and we shouldn’t care too much, creating something like this, a book of my words and my ideas, is a reflection of me.

Poetry 3

I’ve gone this far and not mentioned one of my all time favorite pieces of poetry.

Three Rings for the Elven-kings under the sky,
Seven for the Dwarf-lords in halls of stone,
Nine for Mortal Men, doomed to die,
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them.
In the Land of Mordor where the Shadows lie.

~JRRT

I like that immensely.

First of course is the lore. That bit of lyricism as a part of T’s immense lore and worldbuilding adds depth that cannot be achieved any other way. The awesome thing about this poem is that the three elvish rings aren’t just interesting bits of imagery, but there’s story there. There’s history. The Nine for mortal men mean something. The short poem is thus a lot deeper, and when you read it with some knowledge of T’s work, there’s a lot of stuff and connections there.

Second is the simple scheme, even meter, and imagery itself. There’s no barrier to understanding in unnecessary complexity. The Dark Lord on his dark throne is a great picture, not just physically, big dude on evil looking throne, but emotionally. I get a feeling from that. Mordor where the Shadows lie: yeah, let’s party.

The Second Coming

So another piece of fantastic poetry is one of my all-time favorites, one I couldn’t get out of my head when I went through Basic years ago. The Second Coming by Yeats.

The Second Coming is relatively famous for its apocalyptic imagery and setting. The first stanza is simply amazing. I tend to liken it to modern day Twitter, because the reasonable people don’t get much coverage and the absurd do. Some of this is reasonable itself. We don’t write news stories about planes that land safely. But it leaves one with a certain impression of the world that leads to despair.

Bad Guys

I worry the villians aren’t enough. Since most of my stuff is written within the perspective of the heroes, it’s easy to make weak villians who don’t bring the fear. What is my villians aren’t sinister enough? Can I amp them in some way? Can I just make sure they’re actual forces of antagonism and not just annoyances? Basically, are they bad, I mean really bad, or just kinda there?

I hope they’re okay.

AO3 Hit Count Game

A game I play is tying the hit counts on my AO3 page to historical meaning. Right now we’re at 1666, the second year of the Great Plague of London, which was the last major outbreak of plague, bubonic and pneumonic, on the way to the end of the epidemic in 1750. Roughly 100k people died in London over two years, which is ghastly and tiny compared to how many people died of it earlier. Plague outbreaks would continue for almost another century, and in the modern day a few people die of it every year. Some epidemic pathologists think there may be a cell in the American Southwest, New Mexico, Arizona, possibly Utah, Nevada, and Colorado, and we do have a few fatalities most years.